Comet the Reindeer


For this project, I wanted to replicate a Christmas card water colour style in Unreal Engine. Below you can see my development from inspiration to the finished project:


Shader Breakdown: Fur


The fur on the stag was mimicked through a shader that pans an texture using a fresnel as a mask and then is applied as an opacity mask.


Shader Breakdown: Moss

The moss Material tessellates and offsets based on a texture mask aligned to the up axis of the object. This efficiently allows the tessellation to be localised.


By world aligning the texture to Z-up, the object can be rotated in any direction and the moss will always remain on top.




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