This was a quick test project created during the Epic Megajam for the theme ‘However vast the darkness, we must supply our own light’ – I figured that was every fire warden’s worst nightmare!
The aim of this small scene was to experiment with Houdini’s procedural mesh creation tools for the first time. The rocks and watch tower were both created using Houdini (following Game Tutors tutorials), before being imported in Unreal Engine.
Creating lush foliage was also another aim of this project, which I achieved using a mixture of vertex animation, world-aligned textures and colour lerps. I had so many requests for how I created the final shader, I wrote a full breakdown on my tutorial site.