For this project, I wanted to replicate a Christmas card water colour style in Unreal Engine. Below you can see my development from inspiration to the finished project:
Shader Breakdown: Fur
The fur on the stag was mimicked through a shader that pans an texture using a fresnel as a mask and then is applied as an opacity mask.
Shader Breakdown: Moss
The moss Material tessellates and offsets based on a texture mask aligned to the up axis of the object. This efficiently allows the tessellation to be localised.
By world aligning the texture to Z-up, the object can be rotated in any direction and the moss will always remain on top.